Die 20 Platinum-Player-Card Finalisten stehen fest. Sollten Sie nicht dazugehören, haben wir verschiedene Trostpreise zusammengestellt. Jetzt Trostpreise. Playercard-Produkte /19 erhältlich. /media/news// creativecontribution.eu Foto: DEL2/Bad One | Im DEL2-Fanshop und an. Hallo, wer kennt sich aus mit der Players Card in den Casinos? Wo bekomme ich diese und welche Kosten habe ich dadurch. Müssen die Karten am Ende.
Game End The game ends when any player reaches points. Turning on this option allows hearts to be played on the first turn.
You normally want to pass your high cards, Aces, Kings and Queens. If you have the Queen of Spades, you may want to keep it if you have 3 or more spades in your hand, otherwise you may want to pass it.
Passing the Queen of Spades to your right is pretty safe, but be careful passing the Queen of Spades to your left. If you have less than 3 cards in a given suit, it may be wise to pass all of them.
No points can be played on the first trick, so you can safely play the highest card you have. Playing high cards early in the hand is safer since your opponents will often still have cards in that suit.
Try and remember which high cards have been played, especially the Queen of Spades. If you are the last to play a card and your lowest in suit card will win the trick and the trick contains points, you might as well play your highest in suit card, since you are taking that trick no matter what.
History This version of Hearts first appeared somewhere between and Summary Spades is a 4 player "trick taking" game. Objective The objective is to be the first team to reach points.
Deal A random player is chosen to be the dealer. Bid Starting with the start player and proceeding clockwise around the table, each player places a bid.
Play The start player starts the trick by playing any card from their hand, except Spades. Score After each hand, scores are calculated for each team.
Game End The game ends when any team reaches points or falls to points. Keep an eye on what has already been bid by the time it gets to you.
There are only 13 tricks available to take. If the total of all bids exceeds this, then one team is guaranteed not to make their bid.
This allows you to cover for your opponent if needed and you can always throw away cards. If your opponents have a lot of bags, you may wish to underbid and then force them to take tricks they do not want.
If you are close to winning, you may want to be more conservative in your final bid to ensure you will meet your bid and still win.
Just be careful of bags. Do not bid nil if your partner has already bid nil If your partner already bid, and they bid nil, you may want to bid a little higher than you normally would as you may be taking more tricks than usual as part of your duty to cover your partner.
If your partner bid nil, make sure you play lots of high cards to cover them! Thus it is good to continue leading Heart cards so your partner can get rid of high cards they have from other suits.
If the bids are more than 13, then one team is guaranteed not to make their bid. In this situation it is usually useful to lead spades as soon as possible.
When the highest card in a suit is played, that is usually a good time to get rid of your middle cards 8, 9, History Spades was invented in the the USA in the s and became quite popular in the s.
Summary Euchre is a 4 player "trick taking" game. Cards are ranked from Ace high down to 9 low except for cards in the trump suit which are ranked: Consider Up Card A card is dealt from the deck face up for all to see.
Consider Suit Starting with the start player and proceeding clockwise around the table, each player has the option to choose any suit to become the trump suit or they can "Pass".
Play The start player starts the trick by playing any card from their hand. Going Alone When considering the up card and suit, the players can also choose to "Go Alone".
Game End The first team to reach 10 points wins! If you or your teammate are the dealer, remember that the dealer receives the face up card if it is chosen as trump.
In general you should not "Accept" unless you have at least 2 of the suit being considered. Going Alone is risky, only do this if you are certain you can take at least 3 tricks.
If you chose the trump suit, it is generally good to lead with your highest trump. This will force your opponents to play their trump cards. You can usually count on your partner for at least 1 trick.
If your opponent is Going Alone, best to lead a card with a suit that you have several of. This gives your partner the chance to trump over your opponent.
Make sure you keep track of which cards are played, especially the two Jacks. History Euchre was first known to exist around Summary Twenty-nine is a 4 player "trick taking" game.
Objective The objective is to be the first team to reach 6 points. Note that it is possible - and even likely - that no one holds the Royal Pair, in which case this rule is never active.
Announcing the Royal Pair affects the requirements for the bid. If a member of the "Declaring" team does it, their bid is reduced by 4 points, to a minimum of If the "Defending" team announces the Pair, 4 points are added to the bid, to a maximum of Seventh Card In games where the "Seventh Card" option was allowed, the high bidder may choose the trump suit to be determined by the suit of the seventh card that is dealt to them.
This 7th card is kept out of their hand, and may not be played, until they cannot follow suit during a trick. It cannot be used to lead a trick, unless it is the last card played.
If you chose the "Seventh Card" option, be aware that trump suit cards in your hand do not have the power to trump until the trump suit is declared.
Do not play a trump suit card and expect it to take a trick unless trump has been declared! When you play your Seventh Card, the trump will be declared automatically.
The trump suit is also declared if another player cannot follow suit, as usual. Then, it may be played according to the usual rules.
If this is done, scores are incremented or decremented by 2 instead of 1, at the end of the hand. So if the "Declaring" team makes their bid, then they are awarded 2 game points.
If they do not, then they lose 2 game points. In response to a "Double" challenge, either player on the "Declaring" team can say " Redouble ".
If this is done, scores are incremented or decremented by 4 , rather than 2. If the "Declaring" team wins, then they are awarded 4 game points.
Otherwise, they lose 4 game points. Game End The first team to reach 6 points wins! If a team hits -6 points, they lose.
Strategy Selecting Trump Suit: You must bid with only partial knowledge of your full hand. In general, it is risky to bid unless you have at least two Jacks, or a Jack and 9 of the same suit.
If you are forced to choose a trump suit, pick a suit in which you have the most cards. If possible, lead with a Jack.
If your partner played a high card that is likely to win, you may want to slough your point cards so that they take as many points as possible, assuming that they win the trick.
Try to keep track of which cards are played, especially the high cards Jack, 9, Ace. Remember that there are only 8 cards of each suit at the table.
If a single trick contains 4 cards of a suit, then there are only 4 cards left at the table. The next time that suit leads, it is more likely that someone will be able to trump.
History Twenty-nine 29 is among the "Jass" family of card games, in which the Jack and 9 rank the highest. Summary Gin Rummy is a two-player "draw and discard" game.
Objective The objective is to be the first player to reach points and win with the high score. Consider Up Card One card is dealt from the deck face up for all to see.
Knocking If a player has 10 deadwood cards or less upon discarding, they are given the opportunity to "Knock.
Score At the end of the hand, deadwood card points are counted for the knocker and their opponent. Game End When a player reaches points, the game stops.
Keep in mind that your opponent can see what you picked if you choose the face-up card. For example, if the up card is the 4 of Spades, and you take it, they may think you are looking for cards with rank 4.
They may try to block your strategy, by holding onto cards of rank 4 rather than discarding them. Therefore, it is usually best to only pick the up card if doing so completes a meld in your hand.
As more cards are discarded, the chances get stronger that your opponent will eliminate enough deadwood to knock.
It is wise to be alert to how much deadwood you have in your hands as the game progresses. Pay attention to cards that your opponent is discarding.
You may be able to guess which types of cards they do not need, and you can try to avoid helping their strategy by discarding such cards yourself. Summary is a 3 player "trick taking" card game, in the Whist group.
Objective The objective is to be the first player to take 12 tricks in a round. Choose Trump The dealer picks a "trump" suit: Exchange When all cards have been played, the deal moves clockwise, and a new set of cards are dealt to each player.
Game End The first player to take 12 tricks or more during a round wins! If you are dealt a lot of trump cards, it can make sense to discard cards of another suit in order to create a void in that suit.
You may be able to play trump cards immediately, in this case. It is usually not wise to discard high cards, in particular the Ace, since it would be unusual for a player to be able to trump the first card of a suit that is played.
It is often useful to play your Aces first. But be careful - they might get trumped if another player has a void in the suit of your Ace!
Keep in mind that you probably cannot win just by playing a lot of trump cards, unless you are very lucky. Plan on using cards of other suits strategically.
It is sometimes possible to bleed out trump cards early on. However, you should always try to take as many tricks as you can, especially more tricks than your target number.
Summary Double deck Pinochle is a 4 player card game. Double Deck Pinochle for beginners Objective The objective is to be the first team to reach points.
Showing Meld After the trump suit is chosen, players show any "meld" in their hands. Play The player who won the bid starts the trick by playing any card, the lead card, from their hand.
Game End The first team to reach points wins!. Strategy Signalling via a "meld" bid In Pinochle, it is a valid strategy to use your bid to signal something about your hand to your partner.
Partners often develop unique systems for signalling via bidding, but a commonly used pattern works as follows: If a player opens with a bid of 50, it usually means they want to choose trump.
If their partner is the dealer, it may also mean that they have a marriage, and are offering to choose trump in order to save their partner from being forced to choose trump.
Remember that if the dealer is forced to choose trump but does not have a marriage, their team immediately gets 50 points deducted from their score!
An opening bid of 51 means you want to choose trump in a specific suit and also have some Aces in other suits so the hand is reasonably strong.
Similarly, 53 bid indicates 30 meld, etc. If a player bids 1 more than the previous bidder, it indicates a desire to choose trump.
If a player bids 2, 3, 4, For example, suppose the first player bid 53 to show they have 30 meld. If you have 40 trumpless meld, you then bid 57 4 extra points indicates 40 meld.
Bids of 60 or more are usually made to force other players out of the bidding. Remember that you are required to score your bid in meld and trick points, so bid wisely!
If you bid 60, and only take 20 points in tricks, you must have 40 meld points between you and your partner to make up the difference.
When thinking about whether to bid or pass, use the "Show Meld" button to look for Marriages. Then, check to see whether you can get Runs in the suit of any Marriages.
Runs will yield more meld points see the meld table. You will probably have more success winning trick points if you have a relatively large number of cards in the trump suit.
It gives your partner an opportunity to feed you lower point cards. If your partner played a high card that is likely to win, you may want to slough your lowest ranking point cards so that they take as many points as possible, assuming that they win the trick.
Try to keep track of which cards are played, especially the high cards Ace, If you notice all Aces in a suit have been played, you may be safe leading with a 10 of that suit unless it is likely to be trumped.
History Double deck Pinochle is derived from Pinochle, which comes from a 19th-century French card game called Bezique. Server will shut down in: Your Absolute Win Ratio: No wins or losses.
Your Relative Win Ratio: I will try to uphold his high standards in maintaining and updating this site. More games will be added in the future: If you have any comments, questions, ideas or bug reports, please e-mail me at: You can opt-out of notifications Pinochle Improve bot strategy, including Ace-on-Ace leadbacks Euchre Improve bot strategy Bug Fix Fixed a bug that let a player lead hearts when hearts were not broken and they had the Queen of Spades Mar 19 Gin Rummy Cards can be sorted left and right, by rank, using the new sort button Gin Rummy Picked cards go to the right of your hand so that they can be more easily moved on tablet devices Bug Fix Fixed a rare bug that could cause a player to get stuck at a table Jan 23 Improvement An audio alert plays when it is your turn and you are timing out Jan 9 Gin Rummy Move chat bubble to left so it does not overlap your cards Gin Rummy Use Interact.
When clicked, game starts with robots, who will be replaced by humans when possible Apr 8 New Avatar Added 6 new Avatars, including 1 for Easter!
Jan 25 Improvement Added a new table option: Experienced users of the site may now avoid playing with newer users Jan 13 Improvement Added a link to invite all robots at once.
Bug Fix Fixed a bug that caused chat in chat bubbles to sometimes go outside the chat bubble Bug Fix Fixed a bug with the Spades tutorial that showed double suit symbols in the chat bubbles Mar 30 New Feature Added an FAQ which can be found in the bottom right corner Bug Fix Fixed a few bugs behind the scenes that should improve game stability Mar 27 New Feature All games now have full rules and strategy available!
Mar 6 Bug Fix I have fixed many bugs that caused the games or robots to become unstable and stop working. More bugs remain and I am working on them.
Feb 26 New Feature Private Tables can now have names. This allows you and your friends to play on the same table together Hearts Fixed a bug.
Now the Queen of Spades can now be led even when hearts are not yet broken. Improvement The register and login forms now give live feedback about any errors while filling out the form Improvement The current game name now appears as a watermark in the center of the table until the game starts.
It can also now be found in the Table Info Bug Fix The Chat Log now correctly shows the usernames of players who left the table Bug Fix The Chat button and bottom right messages no longer sometimes appear underneath the footer bars Bug Fix The scroll bars now correctly respond to clicking in the track to jump around Nov 1 New Feature You can now turn on a card Drop Shadow effect in the Options menu.
Aug 13 Improvement You can now leave a table that is underway, so long as that table is a solo game Improvement Chat Bubbles stay on screen longer depending on how long the chat message is Improvement The scroll bars in the menu are now a bit more visible Improvement The active player pulsating pulsation now stands out more Bug Fix Buttons are now sized large enough so that the text in them is readable Bug Fix Safari 5.
They also now correctly dump their Queen of Spades when given the chance Hearts Fixed that prevented hearts from being led even though the Queen of Spades had been played Other The pacing of Go Fish game messages has been sped up Jul 21 Improvement The Game Over screen looks much nicer now with new scroll graphic and a better layout Jul 20 Improvement Cards now move more smoothly from one spot to the next Jul 16 New Feature In solo games, you no longer have a turn time limit thus, the Pause button has been removed Improvement The menu bar is now always visible and the style is a lot less cluttered Improvement Greatly improved performance when moving the cursor around the screen and using the menus Other You are now disconnected if you are idle for over 12 hours.
Returns to normal once you take a turn again. How do I start a game? On the main screen, simply click on any of the big pictures to play the game denoted by that picture.
How do I play against the computer? At a table, click the little grey robot next to any empty seat to invite a computer player.
How can I play by myself? This will ensure no other players join your table. How can I play with friends? Come up with a name for your table and tell your friends.
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Hearts Rules These are the rules I use for Hearts. The objective of Hearts is to get as few points as possible. Each heart gives one penalty point.
There is also one special card, the Queen of spades, which gives 13 penalty points. When the game starts you select 3 cards to pass to one of your opponents.
Typically you want to pass your three worst cards to get rid of them. Maybe they would be happier if you turned off your ad blocker?
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Solitaire Rules The different piles There are four different types of piles in Solitaire. The pile of facedown cards in the upper left corner.
The faceup pile next to the Stock in the upper left corner. The four piles in the upper right corner. The seven piles that make up the main table.
The setup The Tableau piles are numbered from 1 to 7, pile 1 has 1 card, pile 2 has 2 cards and so on. The objective To win Solitaire, you must get all the cards onto the Foundation piles.
Allowed moves Flip cards from the Stock onto the Waste. You can flip either 1 or 3 cards from the Stock onto the Waste.
The number can be configured in Options. Move a card from the Waste onto the Foundations. If the top card of the Waste can go onto one of the Foundations then you can drag it there.
Move a card from the Waste onto the Tableau. You can move the top card of the Waste onto one of the Tableau piles. Move a card from a Foundation back onto the Tableau.
You can move the top card of a Foundation back onto the Tableau. Move one or more cards from one Tableau pile to another. For example, you could move a red 6 onto a black 7.
Or, if you have red 6, black 5, red 4 face up on one tableau, you can move all of them at the same time onto a Tableau with a black 7.